Documentation

AFK One Piece Wiki

AFK One Piece

Everything that makes the game tick — the token and its economy, how your crew fights and earns 24/7, gear and rarities, bosses, seasons, and the server-side systems that keep it provably fair. One page, every system.

Overview

Recruit a crew. Go AFK. Get paid.

AFK One Piece is a fully idle, play-to-earn pirate RPG on Solana. Assemble a crew, send it into endless auto-combat, and earn real $AFKONEPIECE from a shared on-chain reward pool — even while you sleep. Nothing to download, no grinding: the fighting, looting and earning run themselves.

Idle by design

Your crew fights, loots and levels 24/7 with zero input. Close the tab and come back richer.

Real on-chain yield

Earnings are paid in $AFKONEPIECE from a shared reward pool and withdrawn straight to your wallet.

Provably fair

Every reward is computed server-side from timestamps. The client never reports what it earned — cheating is off the table.

Deep progression

Ten scaling zones, nine rarities, key-gated bosses, six gear slots and a live seasonal leaderboard.

The core loop

Hold the tokenCreate your crewAuto-battle 24/7Loot chestsEquip & upgradePush deeper zonesEarn $AFKONEPIECEWithdraw or reinvest

$AFKONEPIECE Token

$AFKONEPIECE is the SPL token at the center of the game — the reward you earn, the asset you withdraw to your wallet, and the currency that gates account creation and premium mints.

Name

AFK One Piece

Ticker

$AFKONEPIECE

Chain

Solana (SPL)

Decimals

6

Total Supply

1,000,000,000

Launch

pump.fun

Tokenomics

The economy splits supply between a one-time burn, a shared reward pool, and the treasury. Players never mint the token — they earn it out of the reward pool by playing.

  • Reward pool: a fixed pool drip-feeds a daily emission. A fresh snapshot is taken every day and bounds how much can leave the game.
  • Earning: every kill pays out $AFKONEPIECE from zone 2 onward; bosses pay a large multiple of the zone's per-kill reward.
  • USD-pegged costs: account hold and premium mints are priced in USD and converted to token at the live price, so costs stay stable as the price moves.
  • Withdrawals: rank-based and capped to a share of the daily pool, one withdrawal per day. Higher leaderboard rank unlocks a bigger slice.
  • Belly: the off-chain in-game currency, earned per kill and spent on potions. It never leaves the game and is not withdrawable.

Crew & Pirates

Your crew is a 3-pirate lineup. Total power is the sum of your 3 crew pirates plus your 6 equipped gear pieces. Swapping crew has a short cooldown, so pick your front line deliberately.

Pirates come in all nine rarities — pull duplicates and stronger heroes from chests and mints to climb. A taste of the roster:

RarityPirates
CommonUsopp · Nami
RareNico Robin · Franky
EpicRoronoa Zoro · Vinsmoke Sanji
LegendaryMonkey D. Luffy · Portgas D. Ace
MythicBoa Hancock · Blackbeard
DivineWhitebeard · Akainu
CelestialDracule Mihawk · Shanks

Stats & Power

Power decides how fast you clear a zone and how hard you hit. It is the flat sum of your equipped gear and your crew — higher rarity means more power.

  • Power: sum of 6 gear pieces + 3 crew pirates. Drives kill speed and survival.
  • XP & Level: every kill grants XP; levels gate zones and the premium pass.
  • HP: scales with level and power. It drains as you fight; if it hits zero your crew is downed and revives after a timer (or instantly for token).
  • Kills & Boss kills: tracked forever and feed your leaderboard score.

Items & Rarities

Gear fills six slots — helmet, armor, pants, boots, weapon, shield. Each piece carries a rarity from Common to Celestial; the rarer the drop, the more power it adds.

RarityGear powerDrop chance
Common50046.7%
Uncommon75028.0%
Rare1,10015.9%
Epic1,6005.8%
Legendary2,3002.45%
Mythic3,2500.86%
Cosmic4,5000.24%
Divine6,5000.073%
Celestial9,0000.018%

Drop chances apply to chest and mint rolls.

Potions

Potions heal your crew mid-combat. With auto-potion on, the game drinks one automatically when HP drops below your threshold, so you keep earning while AFK. Buy them in the shop with belly.

PotionRarityHeals
Minor VialCommon7,000 HP
Lesser FlaskUncommon13,500 HP
Greater FlaskRare26,000 HP
Grand JugEpic50,500 HP
Titan CarafeLegendary99,000 HP
Colossal TonicMythic195,500 HP
Ancient ElixirCosmic388,000 HP
Eternal DraughtDivine772,500 HP
Medic KitCelestial1,541,000 HP

Zones & Combat

Ten zones scale from the rookie Beach to the brutal Volcanic Coast. Combat is automatic: the server computes kills from the time elapsed since your last sync, applies XP, belly, token and chest drops, and tracks your HP — capped per sync so nothing runs away.

ZoneLevelsEnemyBoss
1 · Beach1–9Rookie PirateBoss Lv. 9
2 · Snowy Harbor10–19LapahnBoss Lv. 19
3 · Desert Oasis20–29Pirate BrawlerBoss Lv. 29
4 · Autumn Mountain30–39Pirate AxemanBoss Lv. 39
5 · Jungle Ruins40–49T-RexBoss Lv. 49
6 · Coral Reef50–59Fishman SwordsmanBoss Lv. 59
7 · Bamboo Dojo60–69Pirate CaptainBoss Lv. 69
8 · Crystal Cave70–79Fishman BruiserBoss Lv. 79
9 · Sky Island80–89Marine SoldierBoss Lv. 89
10 · Volcanic Coast90–100Giant LancerBoss Lv. 100

Bosses & Chests

Chests drop from regular kills and hold a random gear piece rolled on the rarity table. Open them all at once to gear up.

Bosses are a manual, key-gated fight. Spend a Boss Key to challenge the zone's boss; win and you bank a large multiple of the zone's rewards plus a boss chest — which never rolls Common and weights rare-plus drops double. Lose and you only spend the key.

Seasons & Leaderboard

A live leaderboard ranks every crew by score — a blend of level, kills and boss kills — and refreshes continuously. Your own rank is always visible.

Rank is what unlocks earnings: a daily share of the reward pool is split across the top ranks, with the biggest slices at the top. Climb to withdraw more.

Starter & Premium Pass

  • Account creation: free — just hold the required amount of $AFKONEPIECE in your wallet. Nothing is spent. You start with a full common crew and gear set.
  • Starter Pack: a one-time boost — a set of rare-plus pirates, a full rare-plus gear set, and a stack of potions, all auto-equipped to jump-start your run.
  • Premium Pass: a 50-tier season pass tied to your level. The free track pays belly and chests; the premium track adds bigger belly payouts and fixed-rarity gear that climbs from Uncommon to Celestial.

Security & Fairness

  • Server-authoritative: every reward, balance and roll is computed in Postgres functions. The client only displays state — it can never report what it earned.
  • Timestamp-based idle: earnings derive from server time since your last sync, so you can't fake elapsed time.
  • Row-Level Security: on by default — you can only read your own rows, and all writes go through guarded RPCs with row locks to block double-spends.
  • Wallet sign-in: you prove ownership with a signed message and a one-time nonce. One account per wallet — no multi-accounting.
  • On-chain settlement: withdrawals are real, signature-verified token transfers from the treasury to your wallet.

FAQ

Do I need to keep the game open to earn?

No. Rewards accrue from server time while you're offline; opening the game just syncs and collects what you already earned.

What do I need to start?

A Solana wallet holding the required amount of $AFKONEPIECE. Account creation is free and spends nothing — the hold just proves you're in.

How do I actually get the token out?

Climb the leaderboard. Earnings are a rank-based daily share of the reward pool, withdrawn on-chain to your wallet once per day.

Is Belly the same as $AFKONEPIECE?

No. Belly is the off-chain currency for potions and never leaves the game. $AFKONEPIECE is the on-chain token you can withdraw.

Can someone cheat their way up?

Everything that touches value runs on the server with Row-Level Security and row locks. The client can't fake rewards, time, or rolls.